There are three control options, but they’re limited to the control sticks and directional buttons/pad. There are multiple save slots if you’re the type of player to utilize those, a quick save option within the labyrinth, and an auto-save option you can toggle. All three games of the collection feature three difficulty levels-Picnic, Basic, and Expert-that can be changed at any time with no penalty. And if you’ve never played an Etrian Odyssey game before, there are several options here to help ease you into the experience. If you never cared about mapping a dungeon floor, there are auto-mapping options available that will chart out the layout of each dungeon floor but will not put down any icons for you. I go out of my way to never accidentally leave a fingerprint on that thing, so I obviously spent the majority of my time with the other control option. Also-and this is just a personal thing-but I hate touching my OLED screen. I don’t have a suitable stylus, so I have to rely on my fingers and those sausages are not accurate. You’ll get a more precise placement with that. If you have a stylus that works with your Switch, even better. With touch controls, you’ll use your finger as you would the stylus on the DS or 3DS to draw those walls and set those reminders. The top map also houses the various mapping tools you can use, and players have two control options for using those tools. On top, you have the overall map of the dungeon floor, while the bottom is a zoomed-in view of your location icon. The right side of the screen is for the mapping system. You’ll remember the top screen of the Nintendo DS was not widescreen at it was on its successor, so fitting the picture to one-half of the Switch screen doesn’t at all feel like anything is getting scrunched. It works well because all three games originated on the Nintendo DS. The left side of the screen is dedicated to the first-person dungeon crawling experience.
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